# Class Learning

## Happy Diwali

This week we are focusing on learning all about the Hindu and Sikh festival of Diwali. We will be using these two focus texts to help us.

If you do not have access to these texts, the following website contains a lot of great videos and facts that will give you all the information you need to be a Diwali expert!

To support us in our learning about Diwali, we will be engaging in the following activities, which you might like to have a go at in school:

• Creating Rangoli patterns using chalk on paper and on the playground, coloured rice, arranging plastic shapes, with natural materials (in the style of Andy Goldsworthy) and colouring.
• Drawing around our hands and creating our own Mehndi patterns with fine pens. This is a sit down and concentrate activity for a long period of time.
• Making and using lollipop stick puppets to retell the story of Rama and Sita.
• Making Diva lamps using salt dough, sequins and paint.
• Making 'Happy Diwali' cards.
• Learn some Diwali dances and songs.

Rangoli Patterns:

Andy Goldsworthy:

Mehndi Patterns

## Phonics

In Phonics, we will be focusing on writing the following letters:

We will then be working together to practise the formations, write words and solve problems using these letters.

Below is a Phonics challenge sheets you can complete together.

Other games you could play with these letters include:

• Writing the letters on your child's back with your finger for them to guess the letter.
• Having the letters we have learnt to write so far on cards face down in the middle and play a game of pairs or snap.
• Use all the letters we can now write, to write some words.
• Play charades with one of you picking a card from the pile and not letting the other person see. Do the Jolly Phonics action for the other player to work out the sound and write it down correctly.
• A letter hunt around the house.
• How many of a chosen letter can you fit on this piece of paper, guess and then test the theory, using small, large and oddly shaped pieces of paper.

## Maths

This week we will be focusing on the following Reception class objectives:

• Counts reliably with numbers from one to twenty
• Place numbers to 20 in a number line

Here are some activities you could do to support this skill:

• Sing 10 Green Bottles and focus on counting up and down to ten. Ok, so this is ten. What if there was one more, two more etc.
• Use the 10 cubes you have at home and find 10 of something different. Explore the numbers 11-20 using these two resources and explain how teen numbers mean "ten and some more" e.g. 11 is "ten and one more" (the cubes plus one of your other items), 12 is "ten and two more" etc.
• Try making different numbers between 11 and 20 using your fingers. Why can't you do it on your own? Work as a team with 4 hands. Could you do it using your hands and your feet?

• Find your 11-20 number cards and lay them face down. Take turns to turn one over, say the number and it what it means (e.g. ten and four more) and then make it together on your fingers. When you have done all the numbers practise making them into a number line in the correct order. Mix them up and see if you can do it quicker each time. You could even time yourself!

• Have some pieces of pasta on a plate (11-20 pieces). Ask your children to estimate how many there are and then count them. Count out a line of 10 and then stop "this is ten so the rest are the more bit" make a line underneath of the ones that are more than 10. Show how to write this amount, linking back to the two lines they can see. Repeat with different amounts between 0 and 20.

• Practise writing the numbers together.

Greater Depth Extension Game - Race to and from 20

If your child is really confident with the numbers 0-20, you could try this game, with support.

Race to 20. Two players have a piece of paper each and write the number 0. Take turns to roll the dice and add on that many to their current total, writing the new number. The first to twenty wins.

Race from 20. Repeat the game but write 20 first and take this amount off when rolling the dice. The winner is the first to get to 0.

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