In Early Years, computing does not just mean using a computer. The skills needed for computing can be developed across almost every area of learning and as part of many different play-based activities.
Technology and computing in the Early Years involves exploring objects that work in different ways and can be used for different purposes. This includes mechanical toys, objects that encourage exploration of cause and effect and even imaginative play resources can all aid children's understanding of computing and its real-world applications.
Examples of some resources you may see for continuous provision:
Characteristics of effective learning:
* Playing and exploring
* Creating and thinking critically
* Active learning